INFO FLASH CRAFT AUDIO VIDEO
This page documents a typing flash game currently in development called 'Cracker'. Click in the blue text box, hit the "return" button to begin, and type what you see in the white box as quickly as you can to gain big points before the timer runs out.

CONTENTS

THINGS TO DO

  • Backward
  • Upward
  • Questions
  • Accuracy/Average Scoring system
  • Sound brief
  • Graphics brief
  • Aesthetics brief
  • Code map

PREMISE

'Cracker' is a puzzle game that aims to challenge the player as well as test one's typing skill, to replicate each code that is revealed to gain points and more challenges

CHALLENGES

Speed/Reaction Time

  • Type each given code in the quickest time
  • Type each given letter as fast as you can

Accuracy or Precision

  • lock-in each given code without locking in the wrong code
  • Type each given letter without typing the wrong key

Learning Combination Moves

  • Typing given secret codes
  • A Symbol or multiple symbols are...
    • Swapped with another symbol
    • Changed

Beating the Clock

  • Type each given code before the timer runs out
  • Complete a given challenge before the timer runs out

GAME BRIEF

  • A feeling of completion for rest (quickplay)
  • Non-narrative and definitive/simple game concept
  • Gameplay must feel exciting from the start
    • Player difficulty select, or..
    • Game decides difficulty after first go and decifers difficulty throughout the game using scores after # tries.
  • Start the game with the first code
  • Must feel like a universal playing platform i.e. Tetris on the gameboy
  • Simple setup and interface
  • Living game
    • Measures how good you are
    • Needs to make you feel rewarded every now and then
    • A unique taste in every round of different time lengths with the music evolving
    • The more you play, the more powerful it becomes
  • Platform...
    • Newgrounds
    • DeviantArt
  • Audience
    • 12 to 21
  • Genres
    • Skill
    • Puzzle
    • Action
  • Explicity
    • Between universal and moderate
  • Game Design project
    • AS3
    • Flash
    • Animation
    • Game Design
    • Graphic Design
    • Sound Design
    • Music Design
  • What aspects of the game could keep the player's attention?
  • How can the game become more challenging as the game succeeds?
    • Faster pace
    • New and harder bonus challenges
    • Added confusion
    • Added stress
    • Bigger chance of a fall
    • Less time to complete the code
    • Less time to type the letters
    • Fewer lives
    • Harder codes
    • More reliable accuracy required
  • When could these challenges take place?
    • When a mistake is made
    • When too much time is spent on a challenge
    • When too many mistakes are made
    • From time to time
    • On an act of...
      • redemption
      • revenge
      • boredom
  • In what ways can the player be rewarded?
    • Points
    • Bonus points
    • Unlock powers
    • New Areas/Challenges
    • Gain lives

Concept #1

  • The level of difficulty
  • Every 50000 points you ascent to another level where a new challenge is introduced and is executed randomly.

BONUSES

  • Easy Level: letters
  • Normal Level: letters/shift+letters
  • Intermediate Level: letters/shift+letters/numbers
  • Hard Level: letters/shift+letters/numbers/symbols
  • Expert Level: letters/shift+letters/numbers/symbols/symbols + shift
  • backward letters
  • backward words
  • upside down letters
  • upside down words
  • upside down + backwards letters
  • upside down + backwards words

SCORING

  • Time scores (Rewarding for how quick you crack each puzzle in each level): Addition of time spared...
    • Easy level: Multiplied by 1
    • Normal level: Multiplied by 2
    • Intermediate level: Multiplied by 3
    • Hard level: Multiplied by 4
    • Expert level: Multiplied by 5
  • Bonus scores (Rewarding for how many bonuses you crack)
    • backward letters: 1000 points
    • backward words: 2000 points
    • upside down letters: 2000 points
    • upside down words: 4000 points
    • upside down + backwards letters: 4000 points
    • upside down + backwards words: 8000 points
  • Accuracy (Measures rate of correct key press): ?
  • Misses (Deducts for incorrect cracks in each level): Subtraction of time used...
    • Easy level: Multiplied by 1
    • Normal level: Multiplied by 2
    • Intermediate level: Multiplied by 3
    • Hard level: Multiplied by 4
    • Expert level: Multiplied by 5
  • Average type speed (Rewards for typing speed): ?
  • Crackers (Rewarding for spare crackers): 5000 multiplied by crackers spared

OPTIONS

Modes

  • Timed/Infinite
  • Standard/Texter

Interface style

Tutorial

Help

Music

Sound

Keyboard Layout

  • QWERTY
  • QUERTZ
  • AZERTY
  • QZERTY
  • Custom

ACTIONS

  • Keyboard = letters, numbers and symbols
  • Return = Crack code
  • Space = Cracker
  • Up/Down = Level select
  • Left Right = Speed select
  • Mouse Click = Select

CHECKLIST

  • What could change the course of events through the game?
  • Rules?
  • Goals?
  • Play?
  • Pretending?
  • Risks?
  • Rewards?
  • Resources?
  • Crackers
  • What happens when you get the code right?
  • What happens when you get the code wrong?

GAME REACTIONS (GRAPHICS + SOUND EFFECTS)

  • Game begin
  • Level down to...
    • Easy Level
    • Normal Level
    • Intermediate Level
    • Hard Level
  • Level up to...
    • Normal Level
    • Intermediate Level
    • Hard Level
    • Expert Level
  • Code Crack in level...
    • Easy
    • Normal
    • Intermediate
    • Hard
    • Expert
  • backward letters bonus
  • backward words bonus
  • upside down letters bonus
  • upside down words bonus
  • upside down
  • backwards letters bonus
  • upside down
  • backwards words bonus
  • bonus crack for...
  • backwards letters in...
    • Easy
    • Normal
    • Intermediate
    • Hard
    • Expert
  • backwards words in...
    • Easy
    • Normal
    • Intermediate
    • Hard
    • Expert
  • upside down letters in...
    • Easy
    • Normal
    • Intermediate
    • Hard
    • Expert
  • upside down words in...
    • Easy
    • Normal
    • Intermediate
    • Hard
    • Expert
  • upside down + backwards letters in...
    • Easy
    • Normal
    • Intermediate
    • Hard
    • Expert
  • upside down + backwards words in...
    • Easy
    • Normal
    • Intermediate
    • Hard
    • Expert
  • Crack Miss
  • Cracker!
  • No cracker's left
  • First short time warning
  • Last short time warning
  • Game short time warning
  • Game over
  • Score count, for...
    • Time scores
    • Accuracy
    • Average type speed (Rewards for typing speed)
  • Easy Level crack count
  • Normal Level crack count
  • Intermediate Level crack count
  • Hard Level crack count
  • Expert Level crack count
  • Miss count
  • Bonus count for
    • Bonuses
    • Spare crackers

AUDIO BRIEF

  • Brainstorm
    • "Tetris"
    • "Super Mario Bros."
    • "Stacker"
    • Retro typewriter
    • "Scott Pilgrim"
    • Pinball machine
    • Slot machines
    • Music Brainstorm
    • 8-Bit
    • Mouse On Mars
    • Holy F###
    • Nigel Godrich
    • "Time ticking" just before the game starts

GRAPHICS BRIEF

  • Brainstorm
    • "Tetris"
    • "Stacker"
    • Pinball machine
    • Slot machines
    • Arcade machines
    • "Whack-A-Mole"

IPHONE BRIEF

  • Switching to and from caps/caps lock
  • Switching to and from both symbol banks
Hosted by Cymbiant.co.uk