CONTENTS
- Things To Do
- Premise
- Challenges
- Game Brief
- Bonuses
- Scoring
- Actions
- Checklist
- Game Reactions
- Audio Brief
- Graphics Brief
- iPhone Brief
THINGS TO DO
- Backward
- Upward
- Questions
- Accuracy/Average Scoring system
- Sound brief
- Graphics brief
- Aesthetics brief
- Code map
PREMISE
'Cracker' is a puzzle game that aims to challenge the player as well as test one's typing skill, to replicate each code that is revealed to gain points and more challengesCHALLENGES
Speed/Reaction Time
- Type each given code in the quickest time
- Type each given letter as fast as you can
Accuracy or Precision
- lock-in each given code without locking in the wrong code
- Type each given letter without typing the wrong key
Learning Combination Moves
- Typing given secret codes
- A Symbol or multiple symbols are...
- Swapped with another symbol
- Changed
Beating the Clock
- Type each given code before the timer runs out
- Complete a given challenge before the timer runs out
GAME BRIEF
- A feeling of completion for rest (quickplay)
- Non-narrative and definitive/simple game concept
- Gameplay must feel exciting from the start
- Player difficulty select, or..
- Game decides difficulty after first go and decifers difficulty throughout the game using scores after # tries.
- Start the game with the first code
- Must feel like a universal playing platform i.e. Tetris on the gameboy
- Simple setup and interface
- Living game
- Measures how good you are
- Needs to make you feel rewarded every now and then
- A unique taste in every round of different time lengths with the music evolving
- The more you play, the more powerful it becomes
- Platform...
- Newgrounds
- DeviantArt
- Audience
- 12 to 21
- Genres
- Skill
- Puzzle
- Action
- Explicity
- Between universal and moderate
- Game Design project
- AS3
- Flash
- Animation
- Game Design
- Graphic Design
- Sound Design
- Music Design
- What aspects of the game could keep the player's attention?
- How can the game become more challenging as the game succeeds?
- Faster pace
- New and harder bonus challenges
- Added confusion
- Added stress
- Bigger chance of a fall
- Less time to complete the code
- Less time to type the letters
- Fewer lives
- Harder codes
- More reliable accuracy required
- When could these challenges take place?
- When a mistake is made
- When too much time is spent on a challenge
- When too many mistakes are made
- From time to time
- On an act of...
- redemption
- revenge
- boredom
- In what ways can the player be rewarded?
- Points
- Bonus points
- Unlock powers
- New Areas/Challenges
- Gain lives
Concept #1
- The level of difficulty
- Every 50000 points you ascent to another level where a new challenge is introduced and is executed randomly.
BONUSES
- Easy Level: letters
- Normal Level: letters/shift+letters
- Intermediate Level: letters/shift+letters/numbers
- Hard Level: letters/shift+letters/numbers/symbols
- Expert Level: letters/shift+letters/numbers/symbols/symbols + shift
- backward letters
- backward words
- upside down letters
- upside down words
- upside down + backwards letters
- upside down + backwards words
SCORING
- Time scores (Rewarding for how quick you crack each puzzle in each level): Addition of time spared...
- Easy level: Multiplied by 1
- Normal level: Multiplied by 2
- Intermediate level: Multiplied by 3
- Hard level: Multiplied by 4
- Expert level: Multiplied by 5
- Bonus scores (Rewarding for how many bonuses you crack)
- backward letters: 1000 points
- backward words: 2000 points
- upside down letters: 2000 points
- upside down words: 4000 points
- upside down + backwards letters: 4000 points
- upside down + backwards words: 8000 points
- Accuracy (Measures rate of correct key press): ?
- Misses (Deducts for incorrect cracks in each level): Subtraction of time used...
- Easy level: Multiplied by 1
- Normal level: Multiplied by 2
- Intermediate level: Multiplied by 3
- Hard level: Multiplied by 4
- Expert level: Multiplied by 5
- Average type speed (Rewards for typing speed): ?
- Crackers (Rewarding for spare crackers): 5000 multiplied by crackers spared
OPTIONS
Modes
- Timed/Infinite
- Standard/Texter
Interface style
Tutorial
Help
Music
Sound
Keyboard Layout
- QWERTY
- QUERTZ
- AZERTY
- QZERTY
- Custom
ACTIONS
- Keyboard = letters, numbers and symbols
- Return = Crack code
- Space = Cracker
- Up/Down = Level select
- Left Right = Speed select
- Mouse Click = Select
CHECKLIST
- What could change the course of events through the game?
- Rules?
- Goals?
- Play?
- Pretending?
- Risks?
- Rewards?
- Resources?
- Crackers
- What happens when you get the code right?
- What happens when you get the code wrong?
GAME REACTIONS (GRAPHICS + SOUND EFFECTS)
- Game begin
- Level down to...
- Easy Level
- Normal Level
- Intermediate Level
- Hard Level
- Level up to...
- Normal Level
- Intermediate Level
- Hard Level
- Expert Level
- Code Crack in level...
- Easy
- Normal
- Intermediate
- Hard
- Expert
- backward letters bonus
- backward words bonus
- upside down letters bonus
- upside down words bonus
- upside down
- backwards letters bonus
- upside down
- backwards words bonus
- bonus crack for...
- backwards letters in...
- Easy
- Normal
- Intermediate
- Hard
- Expert
- backwards words in...
- Easy
- Normal
- Intermediate
- Hard
- Expert
- upside down letters in...
- Easy
- Normal
- Intermediate
- Hard
- Expert
- upside down words in...
- Easy
- Normal
- Intermediate
- Hard
- Expert
- upside down + backwards letters in...
- Easy
- Normal
- Intermediate
- Hard
- Expert
- upside down + backwards words in...
- Easy
- Normal
- Intermediate
- Hard
- Expert
- Crack Miss
- Cracker!
- No cracker's left
- First short time warning
- Last short time warning
- Game short time warning
- Game over
- Score count, for...
- Time scores
- Accuracy
- Average type speed (Rewards for typing speed)
- Easy Level crack count
- Normal Level crack count
- Intermediate Level crack count
- Hard Level crack count
- Expert Level crack count
- Miss count
- Bonus count for
- Bonuses
- Spare crackers
AUDIO BRIEF
- Brainstorm
- "Tetris"
- "Super Mario Bros."
- "Stacker"
- Retro typewriter
- "Scott Pilgrim"
- Pinball machine
- Slot machines
- Music Brainstorm
- 8-Bit
- Mouse On Mars
- Holy F###
- Nigel Godrich
- "Time ticking" just before the game starts
GRAPHICS BRIEF
- Brainstorm
- "Tetris"
- "Stacker"
- Pinball machine
- Slot machines
- Arcade machines
- "Whack-A-Mole"
IPHONE BRIEF
- Switching to and from caps/caps lock
- Switching to and from both symbol banks





